![]() DownloadSpeedAverageTime = 1 Try for 500ms retry times more RetryTimes = 0.5 +RetryTimes = 0.5 +RetryTimes = 0.5 +RetryTimes = 1.0 +RetryTimes = 1.0 +RetryTimes = 3.0 +RetryTimes = 3.0 +RetryTimes = 10.0 +RetryTimes = 10.0 +RetryTimes = 20.0 +RetryTimes = 20.0 +RetryTimes = 30.0įor more information, Epic Games Launcher uses the same ChunkDownloader and HTTP systems as in Unreal Engine, so its source code and documentation is available for everyone. CloudSourcePreFetchMinimum = 768 CloudSourcePreFetchMaximum = 768 ChunkDbSourcePreFetchMinimum = 768 ChunkDbSourcePreFetchMaximum = 768 InstallSourceBatchFetchMinimum = 512 InstallSourceBatchFetchMaximum = 512 Increase memory limit for chunks ChunkStoreMemorySize = 2048 Makes the speed displayed update at the maximum of 1 second, instead of over 10 seconds. ![]() In my case, I prioritized more download/load chunks over install chunks. These can only go up to a combined 2048 and are each limited to a max of 1000. ChunkDownloadsDisableConnectionScaling = True These settings determine how much memory is used for downloading and installing chunks. ChunkDownloads = 32 Connection scaling seems to be overly cautious, causing throttling on what you can adjust manually for yourself with the ChunkDownloads options. exclusive distribution rights for Ill suck it up and buy it from them. Ofc weeny being a hypocrite, their launcher and business practices being absolute trash doesn't help either. The epic store doesnt operate in China, nobody in China can buy games on the. You can vary this lower if needed for slower connections. I hate Epic as a company because they murdered Unreal Tournament for trashnite and a garbage launcher which they try to rule and ruin PC gaming. HttpMaxConnectionsPerServer = 32 Set to the max we set, 32 seems like a good value to boost speeds on strong internet connections. You can vary this lower if needed for slower connections. This is used as a cap for ChunkDownloads. ![]() Use low timeouts as recommended by Epic Ref: HttpTimeout = 10 HttpConnectionTimeout = 10 HttpReceiveTimeout = 10 HttpSendTimeout = 10 Limits the HTTP thread to only take time away for the duration it is able to do work Ref: HttpThreadActiveFrameTimeInSeconds = 0.00001 Max number of concurrent libcurl requests.
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